technical PS3 info from GDC - RSX based on NV47 - Technology Forum - Home Theater, Computer, Televisions, Personal Electronics and more!
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Old 08-04-2006, 12:00 PM   #1 (permalink)
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Default technical PS3 info from GDC - RSX based on NV47

http://www.watch.impress.co.jp/game/...0329/3dps3.htm
http://ps3forums.com/viewtopic.php?t=18987
http://forums.e-mpire.com/showthread.php?t=54081
http://www.ga-forum.com/showthread.php?t=92548


- PPE has 128 VMX registers now, and a dot product instruction (I think).

6 SPEs are available to applications - as speculated/expected by many, a SPE is reserved by the OS.

For the first time, Sony references the architecture RSX was based on specifically - the NV47. 24 2D texture lookups simultaneously = 24 pixel pipelines. 384 flops/clock.

Two models for RSX programming:

PSGL - high level
libgcm - low level, to the metal

I'll update as I get more out of Google.
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the important info is the confirmation that PS3's RSX GPU is based on the NV47 (G70)
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