http://www.watch.impress.co.jp/game/...0329/3dps3.htm
http://ps3forums.com/viewtopic.php?t=18987
http://forums.e-mpire.com/showthread.php?t=54081
http://www.ga-forum.com/showthread.php?t=92548
- PPE has 128 VMX registers now, and a dot product instruction (I think).
6 SPEs are available to applications - as speculated/expected by many, a SPE is reserved by the OS.
For the first time, Sony references the architecture RSX was based on specifically - the NV47. 24 2D texture lookups simultaneously = 24 pixel pipelines. 384 flops/clock.
Two models for RSX programming:
PSGL - high level
libgcm - low level, to the metal
I'll update as I get more out of Google.
___________________________________________
the important info is the confirmation that PS3's RSX GPU is based on the NV47 (G70)