10.1
The purpose of 10.2 is to allow much greater flexibility for sound designers and create a far more immersive environment for the audience. With these channels, it is possible to recreate the acoustics of nearly any location with astonishing realism, assuming the audience is facing a screen in front of them. In research, Mr. Holman found that the second most important sound wave to hit the audience - after the one from the source - is the one that comes from a point on the ceiling, halfway between them. This is because most rooms have hard and reflective ceilings, but the walls are semi-absorptive due to objects in the room; while the floor, usually covered with carpet, absorbs most of the reflected sound. So this first, overhead reflection reaches the ear at a slightly different time, allowing the brain to both localize the primary sound and compute the size of the room. By placing two speakers 45° above and to the left and right the audience, this key sound wave can be recreated. The other speakers can fill in the other major reverberations from the sides and off the back of the room, recreating a full acoustic signature.
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