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Old 08-09-2006, 10:39 PM   #1 (permalink)
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Default Will Vista improve the performance of current games?

From what I hear vista will eliminate much of the API stuff, and MS was claiming 30-40% performance gain. Will there be a gain for dx9 game?
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Old 08-09-2006, 10:39 PM   #2 (permalink)
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For DX9.0 games , i dont think so.
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Old 08-09-2006, 10:39 PM   #3 (permalink)
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i dont think therell be a big performance gain period.

btw, the release date got pushed back again LOL
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Old 08-09-2006, 10:40 PM   #4 (permalink)
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isnt dx9 games going to be run thru some emulator thing?

dont like the sound of that.
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Old 08-09-2006, 10:40 PM   #5 (permalink)
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The new drivermodel might reduce CPU overhead a bit on current games, but I doubt its going to make alot of difference, CPU is not often the bottleneck..
Tho Vista seems to bring alot of gamer stuff to the table, Live anywhere sounds a bit interesting.. unified patching ala Windows Update for games, some years ago there were rumours about a standard for PC handcontrollers, not heard much about that lately tho..
And MS initiative with "Games for Windows", the jibberjabber on their E3 conference sounds like they intend to get Xb360 games developed for Windows aswell, but you know how companies like to talk big about themselves..

Then you got D3D9L which prolly has some advantages over D3D9, and ofcource DX10, but both require the games renderers to be written for the APIs, so nothing for current games.
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Old 08-09-2006, 10:40 PM   #6 (permalink)
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Where exactly are you pulling that number from? I thought the minimum ram requirement for Vista was 512 so I don't see how this works? Unless you meant hard drive space in which case your numbers are even further out of whack.
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Old 08-09-2006, 10:40 PM   #7 (permalink)
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You are basing those numbers on a beta. There is no way in hell the final product will use 1GB of ram.
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Old 08-09-2006, 10:41 PM   #8 (permalink)
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Quote:
You are basing those numbers on a beta. There is no way in hell the final product will use 1GB of ram.
i dont know about that, areo (sp?) is the most unefficient way of introducing transparancy ive ever seen, in linux you can get transparancy with 0 performance loss
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Old 08-09-2006, 10:41 PM   #9 (permalink)
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Yeah but Linux is for gay penguins.
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Old 08-09-2006, 10:41 PM   #10 (permalink)
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I can even imagine a scenario where, initially, alot of games' performance will suffer a bit from it.
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